1077 issues found

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hi when is the promised appearance editor update for the CC3 base models happening? seems abit long over due as it was promised for January?!...More
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Submitted by Siverse

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Active
It is simple to send clothed CC3 characters to iClone and use Morph Creator to make a new clothing morph from OBJ, but the morphs will no go back to CC3. CC3 does not acknowlege the existence of morphs created in iClone 7....More
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Submitted by Scyra

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Closed
I just downloaded and updated to 3.04 now the splash screen appears then goes but character creator fails to start.
My PC is up to date and prior to the update CC3 worked fine
I tried rolling it back but now I get a message telling me iclone7 needs to be installed even though it is and works...More
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Bug
Submitted by blindman

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Votes
Not Reproducible
A Little Window crashes i think it might be the start up screen that you get when you first open it...More
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Bug
Submitted by jackimn_2008

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Released
hi there,
I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video)
When I export to Zbrush and then, even without doing any big...More
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Submitted by versteeg.ac

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Closed
Im still having this same issue i tried what was suggested but it didnt work, won't let me reply to original post. https://www.reallusion.com/FeedBackTracker/Issue/Daz3D-hair-imports...More
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Submitted by edorseey03

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Released
To reproduce:
1) Export a G8F character with hair from Daz.
2) In CC3, open the Transformer tool and choose the file exported in step 1....More
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Submitted by Hookflash

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Released
According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug:
1) Load a CC1 base avatar...More
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Bug
Submitted by Hookflash

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Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
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Submitted by Attensi AS

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Released
I've seen this issue happen with Unity(longstanding issue), but I guess I've never actually tried it in UE4 before now. I'm using a custom DAZ transformed character, for the record. Whenever I manipulate the morphs for the mouth inside the UE4 editor (4.21), the teeth do not follow the mouth...More
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Submitted by samwhite