1077 issues found

0

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When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
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Submitted by Attensi AS

0

Votes
Assigned
When using character creator 3.0 there used to be a workflow where you could update your
character's fbx file in unity using windows explorer and the character prefab in your unity
scene would be automatically updated. There even used to be a video tutorial showing you...More
  •  1
  •  1261
Submitted by e1_scheer

0

Votes
Closed
i deleted and reinstalled it many times. Not opening
i did reset my PC. still not working
I paid 199$ when 8/29...More
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  •  1034
Submitted by qwer4745

0

Votes
Closed
Not running
Run it and it's turned off immediately.
I can't stand it anymore...More
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  •  1055
Submitted by qwer4745

0

Votes
Released
The FBX import dialog of Auto Setup 1.01 for Unreal 4.22 is not displayed correctly on Japanese version Windows10 Pro (version 1903), so FBX files exported from CC3 cannot be imported to Unreal properly.
Specifically, the HQ Shader button and the OK button are not displayed because the dialog...More
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Submitted by m_koshi

0

Votes
Active
It takes hours if not days to make major changes/fixes. I click several times and most of the time small changes happen. It's odd though, sometimes when up close or depending on the angle things change. I'm mostly swapping between the smooth and pull mode. Is it really pull? or is it addition...More
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Submitted by Ascensi

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Votes
Closed
Clean install, first launch after acquiring package via RL HUB. I see the splash for a few seconds with "Loading..." in the bottom left and then it quits without any error. Not actually launched it successfully yet.
Using Windows 10 x64.
Contents of RLauncher.Log:...More
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Bug
Submitted by molatov

0

Votes
Closed
I'm having problems with character creator 3.1. it wont startup.
when i try to open, the small popup screen appears and dissapears a few seconds after.
i also looked at the taskmanager but there is nothing to be found....More
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Bug
Submitted by objectnull

0

Votes
Active
When working with layered elements, it's an issue not being able to select the underlying layers, as the hidden layer will still be selected. Having a "Hide/unhide all" would be great. This is especially a problem when working with hair....More
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  •  1125
Submitted by Attensi AS

0

Votes
Active
It would be great to have the whole object affected with soft selection, and not just the mesh elements. It is a pain to edit hair with just element based soft selection....More
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  •  1773
Submitted by Attensi AS