When using headshot plug in. morphing face somewhere, menu indicator in right side, some visual icon is nice, but not enough to find attaching points, so, Showing prompt something (maybe red point or red area) will help us...More
I've recently installed the CC 3.2 update on the release date, 11/18/19, and shortly after opening the Character Creator it crashed and closed out. I checked the Nvidia graphics card driver and noticed it needed to be updated, so I updated the driver, restarted the PC and opened up CC3. This...More
After installing CC3_Enu_Resource_Pack2_111819 CC3 will not open. A window appears that says "Color Depth and resolution are not compatible. Please set color depth to 32 bits and resolution to1024x720." It did open before installing the CC3_Enu_Resource_Pack2 but not now after installing...More
Never had this level of issues with 3.0 builds but since I've updated, consent blue screen crashes! I was hoping that I could power through it. Hoping maybe it was just my GPU, CPU etc. But I never had ANY issues with Maya 2018, NO issues with The Outer Worlds game, nor ANY pc game I've...More
so I just got cc3 pipeline then i got this message "Serial number does not match the account" why is this happening, I notice that cc3 and the extension have different serial numbers....More
So in my post in forum i showed blend shape had this problem with "_ncl1". https://forum.reallusion.com/394212/RE-Import-Character-to-UE4-with-MorphTargets-With-and-without-Maya-in-between#bm394583 there was a fix in CC3 with the last update. Sadly it doesnt work for me....More
i try to open my character creator application many times. and i don't know why i always get notification "Failed to load the file". I also try to reinstall this application 3 times and nothing change. Please help me because my work deadline is near.. can someone help me? and the modify pop...More
This only occurs after some time. Fill up your 100 undo times, do some Polygon Reduction (which may itself cause crashes on high-poly items), and then try to link materials from multiple submeshes....More
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news. There is a massive problem that blendshapes is on the whole body - when using...More