1075 issues found

0

Votes
Not a Bug
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
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Submitted by emypippo

0

Votes
Released
I have an INTEL i7 7700 CPU 4Cores 32Gigs running on Windows 10 64 bits with an Nvidia GTX1080Ti card and 2 fast solid state drives.
CC3 = 1 minute 17 seconds (77 seconds) to open
iClone 7 = 12 seconds to open...More
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Submitted by DroneMaster

0

Votes
Active
Hello, I was wondering if it would be possible to add an Alpha Injection Mask to the list of exported textures. I would like for there to be a black and white map showing which sections of the character texture are hidden by each clothing item (black for hidden, white for visible). This allows...More
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Submitted by chadfranklin47

0

Votes
Active
designers that work at lightening fast speed, need a new facial system, to simplify the process of creating different kinds of extremely realistic heads (face, neck, ears, hair etc) for non human characters, for example, cyclops giants as seen in Sinbad movies, scary ugly monsters, trolls as...More
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Submitted by Silent Wind

0

Votes
Released
I have spent a few hours trying to figure out why I cannot export one of my characters to FBX in CC3, while I had no problem exporting it in CC2.
Finally I have found a cloth name which had a white space at the end.
To replicate:...More
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Submitted by 4u2ges

0

Votes
Released
I just purchased Magda 3D realistic head scan and her morph is not working. I followed the tutorial and dragged her head onto the base character and hit OK in the pop up with everything checked, the head is now the base male/female head with low quality textures. As you can see the attached...More
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Submitted by Dorothy Jean

0

Votes
Released
When renaming a hairmesh, it's losing the new name and revert to "hair" when reapplied....More
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Bug
Submitted by Attensi AS

0

Votes
Closed
It would be nice to have an ability to upgrade from Character Creator 3 Pipeline to iClone 7 Animation Pipeline for a reasonable price....More
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Submitted by Alexxander

0

Votes
Not Reproducible
The delete hidden mesh doesn't work in the CC3 pipeline to 3ds max i checked the delete hidden mesh box before export and its still shows in 3ds max when rendering out a image....More
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Submitted by edorseey03

0

Votes
Active
hi just a simple request, could we please get an easier more fluid way of importing clothing into CC3 like importing straight files without the need of generating a keyfile and be able to align items in the bone hierarchy so as to fit them if the miss align thanks...More