Issue 5547
CC3 don't export well to Unreal Engine 4
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I lost a month of work trying to solve the problem unnecessarily.
I see that I'm not the only one who has this problem.
https://www.reallusion.com/FeedBackTracker/Issue/Bones-positions-in-FBX-export
Attachment:
-
1.PNG
-
2.PNG
-
3.PNG
-
4.PNG
-
5.PNG
-
7.PNG
Submitted byemypippo
Jan 4, 2019