When exporting a character using merge material, it would be nice to be able to exclude certain items that will use a different shader in-engine, such as hair. You could do this in the "merge by type", but it would be nice to merge everything except the hair, or eyes if you have a seperate...More
For some elements when I export a model as an OBJ it does not export correctly. See the model in CC3 vs. the export in Blender. The element in question are the shoes....More
I understand you are working on a wrinkle and beard system but I have an idea that I think you might like. I think it would be nice to brush on your morphs instead of just sliders or push/pull Add brushes where you can brush on hair add curls or smoothing hair. Brush on rough wrinkles or...More
When I export an fbx model from CC3 it is in the A pose. when I try to import the fbx from CC3 into Blender the action causes Blender to hang/freeze. Then I have to use the "Task Manager" to shut Blender down....More
I just tried to find the T-Poses but cannot find them. I know I was able to find them before when I import a character and click advance. Today, however, this button only led me to the general documents folder. Maybe this is because I reinstalled it. Anyways, in terms of usability and consistency...More
Please don't get me wrong. CC3 works great! however, everytime I open it for the first time in X day, the following message always shows up: "Building morph slider cache for faster import. Please wait awhile for this one-time operation." If it's showing up every day the first time I open it...More
I've made the mistake of overwriting my standard character-file with a game based one more times than I can count. It would be nice to be able to reverse it, and go from game base to standard. It sometimes work if the software closes by accident, and you can get a pop-up asking if you want...More