1077 issues found

0

Votes
Not Reproducible
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More
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Submitted by GG2020

0

Votes
Active
It would be cool to have the possibility to define a custom folder for all custom assets (clothes, etc.) so I can sync it in a cloud folder so that I do not lose data and can migrate to other systems (i.e., my notebook) easily....More
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Submitted by Mikay²

0

Votes
Active
Why is it not possible to apply a skin, hair or even eye shader wherever I want?
Limitations like these make Character Creator a toy rather than a professional tool.
It's frustrating that I always have to search for workarounds....More
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Submitted by Mikay²

0

Votes
Not Reproducible
Hi,
I encounter problems when importing into unreal engine 4.24 using auto-setup for UE4 for certain garments in the bundle CC Essential Clothing & Fabric buy on May 27th 2020 in Export Version, AND Professional Outfits-Cloth Bases Bundle
When I import an buged cloth :...More
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Submitted by karim_701963

0

Votes
Active
The developer Alley has a couple of postings for Men's PBR Suits and a Toon one. When I use these, I always have to screw with the mesh because whoever did them put 4 buttons on the suitcoats. Nobody has 4 buttons on their suitcoats. Alley says she didn't make the mesh. I want to contact whoever...More
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Submitted by m.hawkins

0

Votes
Active
It would help immensely if we could check out the Viseme to an audio clip in CC thereby adjusting the jaw, teeth, lips etc 'on the fly'before getting to iClone...More
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Submitted by Palmamultimedia

0

Votes
Active
I understand this could be accomplished when using the Goz feature and probably exporting to Obj but this should be built into the Edit pose UI so it doesn't break the workflow..ie stop posing, Goz, send back or export to obj & import as morph etc....More
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Submitted by Ascensi

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
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Submitted by kidmackenzie

0

Votes
Not Reproducible
Hi I've got several types of characters that use displacement in different ways. Currently CC3 topology is not compatible with displacement - there are holes that are created while I paint in 3rd party programs. I know the issue looks like it might be resolved in your next gen character base...More
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Submitted by Ascensi

0

Votes
Not a Bug
***Your recommended solution does not work, see attached images, the problem is with the Genesis 3 figures, not Genesis 8. Please use Genesis 3.***
Hello, I have a problem of importing the Genesis 3 figures in CC3. The pupil appears separated from the cornea, and that takes away the character...More
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Submitted by Veneris