When exporting an FBX with .imotion animations using CC3, the resulting FBX animations contain what I presume is the 'normal' iClone blink, interpolated on top of the specified animations. The used .imotion animations also have a 'manual' blink animated in, resulting in too much blinking! I...More
'Merge Material' is a very useful feature. However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh. When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
I've tried exporting poses with FBX problem Baked Poses (animation) don't seem to bake out at frame 0.. T-poses are the only default. exporting a pose as the default is ideal for painting in other programs.. it makes it easier to get into painting but also to go further and easily isolate areas...More
I reported this problem already in issue 6780, but the ticket was simply closed ... Here is another example that shows the problem of too-bright skin in ue4. Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
I can't really give you steps to reproduce since every time I use Pro mode in Headshot I get this problem. Even when my client and I use the same images his works fine while mine always gives me black, demonic eyes. My steps: Load CC3, go to HeadShot tab, select an image I was mailed or that...More
The body template is applied incorrectly to the created head in a headshot! And on the contrary, the head is used not with the form that was saved, how to fix this?...More
For some reason, even after installing and re-installing Iclone 7.73, My Character Creator 3 now says... "Load GUI Failed. Please Reinstall Iclone 7" "Load Language File Failed. Please Reinstall the program CCContentManager2"...More
My goal: To export CC3 characters (converted to Game Base) to Blender (v. 2.83) for touch-up, then to Unity. My steps (screenshots attached below): I create a character in CC3 (v. 3.22), then convert it to Game Base. I put it in "0_T Pose" and export "FBX (Clothed Character)" with either...More