Hey everyone, correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name. When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More
When opening saved projects, some of the characters have massive bugs in the shader. Even if all the slots are filled and looks normal, The character looks completely off. If I reapply all the textures, it works, but it's very timeconsuming....More
Suddenly I'm not able to open about 99% of my files, which is houndreds. Files that have worked fine just half an hour ago, will now stop around 5% and come up with a pop-up saying "Failed to load the file". This is happening to everyone I've tried except for one, and that file was missing...More
When single clicking the mesh, it will always select the model, even if the part is covered in clothes, which you are trying to select. This is quite annoying when working with the clothes, as it wasn't like this before the latest update....More
Hi there! :-) When I first installed CC3, I set my external files to a certain place. Everything seems to work fine. They are here: D:/_REALLUSION DOCUMENTS...More
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh. Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
Hello, I've updated CC3.11 to 3.21 and it want open after the splash screen. I've uninstall and reinstall 3.11 and same thing. I've also updated nvidia to 441.87...More
The auto setup doesn't work when I use the Mannequin skeleton. I even tested this with the CC3 base model that opens in Character Creator 3 and tested it in a brand new project in Unreal 4.23. I followed all the steps, even clicked "import all". The auto setup without the mannequin worked...More
I tested a few of your shaders and tesselation only worked on the RL_Standard shader. On the other shaders such as RL_HQSkin it doesn't have any effect....More