Export Options to attach accessories direct to bone
Hey everyone,
correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name. When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone.
I dont know why two bones get created instead of just attaching the asset to the bone self. but if this needed for other workflows it would be great to add an option to just attach it directly to the bone where its "attached to inside cc3 / iclone".
It would make sense to add only one more bone called "headwear" or "head_asset" and bind the attached asset to this bone, if you wanna deattach the asset inside an engine.