Dear Developer Team, The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh? Thank you,...More
Please consider to add Maya like navigation option into your products preferences. People would immediately feel like at home and will use them more excessively. I've just bought CC3 and suffer from not having this and every new people would. Thank you...More
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
Easy to duplicate -- select an object with multiple materials and use polygon reduction (with recommended settings) and checkmark "Bake Textures" (I used 2048 but I think it happens at all resolutions). The textures are indeed baked to a new material (with "Merge" as the suffix) but the rest...More
If you try to scrub back and forth in the calibration animation while it's playing, it creates a wireframe model from the frame you scrubbed to, which doesn't go away untill you pause and play again. This does not happen if the animation is paused when you scrub....More
There are SO many errors with using the ini file in Transformer -- had I known there were going to be this many, I would have advised you not to implement this. Many, many folks are complaining to me privately and I don't know what to tell them. Here are two files that will crash CC3 when...More
"Please read the "HowTo.txt" in the .zip before updating." First of all there is no "HowTo.txt" file to read in the zip. "The hotfix install flow should be:...More
We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More