We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More
Hey Reallusion Team, i allready wrote a mail about this, but i got told to post it again on Feedback-Tracker. So i hope Feedback-Tracker and i get friends soon. Anyway. Imagine you have cloth, that fits onto another Mesh. Like Pants above Shoes or the End of and T-Shirt....More
When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
It would be nice to be able to import multiple .OBJs at once for characters with a full outfit, rather than importing one piece at the time, or be able to separate one .OBJ with multiple pieces to separate clothes....More
Dear Developer Team, The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh? Thank you,...More
If you try to scrub back and forth in the calibration animation while it's playing, it creates a wireframe model from the frame you scrubbed to, which doesn't go away untill you pause and play again. This does not happen if the animation is paused when you scrub....More
There are SO many errors with using the ini file in Transformer -- had I known there were going to be this many, I would have advised you not to implement this. Many, many folks are complaining to me privately and I don't know what to tell them. Here are two files that will crash CC3 when...More
The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More