1077 issues found

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Dear Developer Team,
The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh?
Thank you,...More
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Submitted by akos.szeki Dec 20, 2019

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When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
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Submitted by Attensi AS May 27, 2019

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A lot of Daz clothing has a TON of materials which all share the same UV mapping and same maps. You can collapse all these materials into the same without altering the maps or UVs, and this can usually eliminate about 90% of those materials (making it much easier to edit and/or change).
This...More
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Submitted by Kelleytoons Sep 8, 2018

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I just bought it today and the second i open it gives me this message "Failed to request user authentication, please contact technical support. "
I tried reinstalling it, i tried to run as admin, i tried to download as admin, i reset my computer. My licenses are even registered in reallusion...More
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Submitted by izuisima Dec 20, 2019

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We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More
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Submitted by paulg625 Oct 4, 2018

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It would be nice to be able to import multiple .OBJs at once for characters with a full outfit, rather than importing one piece at the time, or be able to separate one .OBJ with multiple pieces to separate clothes....More
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Submitted by cocokins Oct 23, 2018

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Please add a feature to character creator that allows us to embed all textures in the character we're working on.
I know you can do it on a per material/per texture basis, but on a complicated character that is a tedious task
and it's too easy to forget one....More
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Submitted by e1_scheer May 23, 2019

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Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
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Submitted by edorseey03 Dec 15, 2018

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For distant crowds, we can almost just use thumbnails. I think 256 is probably as small as we would ever want....More
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Submitted by Rampa Sep 17, 2018

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The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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Submitted by Attensi AS Sep 24, 2019