Because, I want to be able to remove character meshes at runtime, re-use (eg switch shoes) or want to use them for other characters, ie. sunglasses, hats etc. we need the option to either export selected meshes directly out of CC3, or as a character export without one combined mesh. That would...More
First of all, great job on CC3! I'm very happy with the output, so job well done! Can you add the capability to import more than one character into CC3 while we wait for Q1 of 2019 when Reallusion releases IRay for iClone 7? ...d...More
I have used this feature in Blender and some other software and it makes for a very fast posing having these two combined. Also having the free gimbal in the center to translate / rotate freely depending on mouse position in relation to the bone is very handy when positioning bones from different...More
If you try to scrub back and forth in the calibration animation while it's playing, it creates a wireframe model from the frame you scrubbed to, which doesn't go away untill you pause and play again. This does not happen if the animation is paused when you scrub....More
Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
I haven't figured out how to add comments in this forum for already existing issues to track them, so I am repeating the issue... Any fbx import from 3dxchange, Iclone, or CC3 to Maya 2020.1 will crash horribly. You've mentioned in another post you'll fix it. I've just bought CC3 pipeline...More
Non-skinned objects will rotate 90 degrees when using a costum character pose after adding the object. This is not a problem with the native CC poses....More
It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets. Example. I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
It would be nice to be able to change the default View port navigation to mimic Maya, 3dmax or Blender navigation. Or to be able to assign your own keyboard shortcuts for Rotate, translate and zoom the view. This would help speed up work flows especially when switching between other 3d software...More