When I select an object like clothing, or an eyeball and got to Modify>Material>Launch it opens a window for me to login to Photoshop. Once I log in Photoshop opens for a few seconds and shuts down....More
Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine. An option to add more bones, their distribution, while...More
I know you have change it a few times already, but that is not sufficient enough. Users are constantly asking the same questions over and over at the forum. Seems everyone is confused about importing characters, accessories and cloth....More
Editing skin weight maps is a major pain we really need an eyedropper tool that can sample skin weights on the map and load the brush with the color/weight in the skin weight editor...More
This only occurs after some time. Fill up your 100 undo times, do some Polygon Reduction (which may itself cause crashes on high-poly items), and then try to link materials from multiple submeshes....More
Just installed CC3 3.01, tried it on 2 computers, same behavior - launches with default project, prompt for sign in (doesn't matter if I try to sign in or not - which btw, always fails if I try to sign in, also reallusion hub always says fails to connect to internet eventhough not true), then...More
Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below: 1. show model 2. add new clothes...More
I have made an image for you which completely explains what I mean. More of this type of morph is desirable. I think that this could be the focus of a content pack....More
Hello! I previously inquired about this with Issue 7324. I was unable to replicate the error, but it has returned. I was using CC3 and SkinGen just fine for several hours last night. It popped up once, but then stopped. When I returned to work on my project today, it has returned and I am...More
I understand this could be accomplished when using the Goz feature and probably exporting to Obj but this should be built into the Edit pose UI so it doesn't break the workflow..ie stop posing, Goz, send back or export to obj & import as morph etc....More