I know you have change it a few times already, but that is not sufficient enough. Users are constantly asking the same questions over and over at the forum. Seems everyone is confused about importing characters, accessories and cloth....More
I've asked this during a webinar headshot plugin, I believe it was before it was officially released - if it could capture animals - at least for ones that have similarities eyes, nose/nostrils, lips etc I hope you can make some adjustments/AI training ASAP so animals could be added. Dogs...More
When single clicking the mesh, it will always select the model, even if the part is covered in clothes, which you are trying to select. This is quite annoying when working with the clothes, as it wasn't like this before the latest update....More
I understand this could be accomplished when using the Goz feature and probably exporting to Obj but this should be built into the Edit pose UI so it doesn't break the workflow..ie stop posing, Goz, send back or export to obj & import as morph etc....More
Just installed CC3 3.01, tried it on 2 computers, same behavior - launches with default project, prompt for sign in (doesn't matter if I try to sign in or not - which btw, always fails if I try to sign in, also reallusion hub always says fails to connect to internet eventhough not true), then...More
Editing skin weight maps is a major pain we really need an eyedropper tool that can sample skin weights on the map and load the brush with the color/weight in the skin weight editor...More
Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below: 1. show model 2. add new clothes...More
This only occurs after some time. Fill up your 100 undo times, do some Polygon Reduction (which may itself cause crashes on high-poly items), and then try to link materials from multiple submeshes....More
Hello! I previously inquired about this with Issue 7324. I was unable to replicate the error, but it has returned. I was using CC3 and SkinGen just fine for several hours last night. It popped up once, but then stopped. When I returned to work on my project today, it has returned and I am...More
I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More