1077 issues found

0

Votes
Closed
Hello, I've updated CC3.11 to 3.21 and it want open after the splash screen.
I've uninstall and reinstall 3.11 and same thing.
I've also updated nvidia to 441.87...More
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Bug
Submitted by jean.simar3d Jan 9, 2020

0

Votes
Released
The auto setup doesn't work when I use the Mannequin skeleton.
I even tested this with the CC3 base model that opens in Character Creator 3 and tested it in a brand new project in Unreal 4.23. I followed all the steps, even clicked "import all". The auto setup without the mannequin worked...More
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Submitted by Mikay² Jan 9, 2020

0

Votes
Closed
I tested a few of your shaders and tesselation only worked on the RL_Standard shader. On the other shaders such as RL_HQSkin it doesn't have any effect....More
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  •  950
Submitted by Mikay² Jan 9, 2020

0

Votes
Assigned
My original post was misunderstood.
Im an not referring to a shader. The light does not work. When i use the toon light it is just the normal default light set up. Please see this post.
https://www.reallusion.com/FeedBackTracker/Issue/Toon-Light-doesn-t-do-anything...More
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Submitted by Dorothy Jean Jan 9, 2020

0

Votes
Assigned
I was working on a Head Shot project when I suffered a crash (I'm not sure why).
After I restored and reloaded my project, I found that although the character was there, the underlying Head Shot settings (image, maps, etc.) were gone.
It would be nice if the Head Shot settings were retained...More
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Submitted by animagic Jan 9, 2020

0

Votes
Active
When working with the library, it can get cluttered very quickly. One piece of clothing can easily have 5-15 colour variations. Moving these variations to a second tab, would make it a lot faster to scroll through, and find what you want. Having an option to stack / unstack the library would...More
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  •  818
Submitted by Attensi AS Jan 8, 2020

9

Votes
Active
I want to use Character Creator 3 to make my main characters, but I want to use them in Cartoon Animator 4. Since you make both products this should be a doable Pipeline.
Please add an export option in Character Creator 3 to Cartoon Animator 4 where it flattens the 3d object to a 2d representation...More
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  •  1233
Submitted by paulbright Jan 7, 2020

0

Votes
Released
Creating a new accessory for:
https://sketchfab.com/3d-models/early-medieval-nasal-helmet-a2eb9626031e4ed28445d1229afd3b48
CC3 -> Create Accessory...More
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Bug
Submitted by tim.bradbury Jan 6, 2020

1

Votes
Active
It would be nice to be able to change the default View port navigation to mimic Maya, 3dmax or Blender navigation. Or to be able to assign your own keyboard shortcuts for Rotate, translate and zoom the view. This would help speed up work flows especially when switching between other 3d software...More
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  •  951
Submitted by Mash3D Jan 5, 2020

33

Votes
Active
Hi,
When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low...More
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  •  8701
Submitted by marek.abramczyk Jan 5, 2020