Steps to reproduce FBX issue: 1. Create a new project. 2. Export character as FBX (I tested with Maya preset) and again as OBJ with current pose....More
Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine. An option to add more bones, their distribution, while...More
Daz Genesis 8 female figure Marnie HD exported from CC 3 has hair visibility issues in Unreal Engine 4 after import. Steps to reproduce the issue: 1. Open MarnieHDUnrealProj in Unreal Engine 4.26...More
Open CC3. Watch CPU and GPU usage. CPU is around 5% and GPU varies between 25% and 100% even though only the default character is showing and the application not in use at all....More
I created some characters using the new digital human shader. Someone purchased the character from the marketplace and when loading up the character it prompts them to search for a blend map file. I created a custom one and it does not export over. Is there anyway you can change this? Right...More
I just downloaded and updated to 3.04 now the splash screen appears then goes but character creator fails to start. My PC is up to date and prior to the update CC3 worked fine I tried rolling it back but now I get a message telling me iclone7 needs to be installed even though it is and works...More
When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below: 1. show model 2. add new clothes...More