1077 issues found

0

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I haven't figured out how to add comments in this forum for already existing issues to track them, so I am repeating the issue...
Any fbx import from 3dxchange, Iclone, or CC3 to Maya 2020.1 will crash horribly. You've mentioned in another post you'll fix it. I've just bought
CC3 pipeline...More
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Submitted by banjavor

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Released
The Near and Far values for the Clipping Plane for the camera cannot be set independently. The Clipping Plane seems to have been added in 3.2.
The default is a range between 0.1 and 999.0. When changing one of the values, the other one follows. For example, when setting Far to 9999, the value...More
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Bug
Submitted by animagic

0

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Starting Character Creator 3 by dbl click on a .ccProject file does not open that project, it only starts with the default project -> bug...More
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Bug
Submitted by anders_187857

0

Votes
Assigned
rl sould take a look at the female athletic texture 3.3+ ( I tried out a few, sofar this one is a fail )...More
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Submitted by Rottadamic

0

Votes
Closed
My character looks completely different in CC3 than in UE4, from the hair not looking nowhere near the same and the skin is wayyy darker, lastly the color of the clothes don't import with the mesh it just stays black(Tried 3 diff characters). Can someone help me with getting my character to...More
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Submitted by edorseey03

3

Votes
Active
When working with Daz clothing, a piece of clothing can easily have 9-15 materials, many sharing the same texture sets. It would be really nice to be able to both combine materials with the same name (instead of just linking), but also make an atlas similarly to the remesher....More
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Submitted by Attensi AS

0

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Assigned
Hello,
I keep the default model used when I opened Character Creator.
I added the new air system, I took the second(short hair) in the pack I bought....More
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Submitted by franck_pochet

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Active
When you bring in a character and clothing through Transformer it would be nice if we had some ability to set the presets for both Bake Texture Quality (for the Avatar body textures) and the Maximum size of the clothing layers. Currently those are set for "Normal" and "1024" respectively....More
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Submitted by Kelleytoons

0

Votes
Not a Bug
software does not know which cc makes avatar to load correct cc.
has been an on going issue.ct8 needs cc1 wont load cc2
headshot is an improvement yet does not correct ct8/cc/ic avatar issues...More
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Submitted by Bellaire-Bob

0

Votes
Active
Importing via Transformer sets all the opacity maps on the avatar to white -- mostly this is okay (you don't normally have opacity maps on avatars) except then we have an extra map loaded in that is not necessary. However, apparently it also sets the opacity map to fully white if you edit...More
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Submitted by Kelleytoons