Hi, some of the clothes were free. But now I can no longer apply them to my humans. It takes me to a page that has another error. Attached both photos. Please check. Thanks....More
I've recently been trying to figure out the best Daz --> CC3 pipeline, and have had a bit of a bumpy ride. I just got the .INI to sort of work, but have some feedback to the lack in resources; - It would be nice if you wrote that the filetype needs to be included at the end of the name...More
Sirs, I just bought 5 of the Virtual Human Heads. When I apply the hi-res heads, the results are nothing like what you show on your website (see comparison image attached). They appear as low-res and very low quality....More
We export characters as FBX with .iMotionPlus files as animations on a regular basis for use in our application. Since CC3.2, some of the character parts have their spring effects baked into the exported animation, with no way of turning them off. I've read that you can add an "off" key in...More
Before CC3, saving a character project created a thumbnail with the character in idle pose on a grey background, unless Create Quick Thumbnail was selected in the program preference settings. Now, always a quick thumbnail is created, regardless of the preference settings. This is the case...More
CC3 crashed halfway for an unsaved work. When launched again, it asks for option whether to restore the work, clicked yes and splash screen appears. But, CC3 launches the unsaved work in a distorted window UI. Then everything closes in a flash. Process disappears in task manager....More
Hello, I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed. You can tell by the timestamp of the file does not change...More
Hey everyone, correct me if iam wrong, but so far each accessory i attach to head will create two more bones based on mesh name. When i export my meshes i always need to clean this up. De-attach accessory, delete unneeded bones and then re-attach it to the head bone....More