1078 issues found

3

Votes
Active
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
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Submitted by Attensi AS

0

Votes
Not Reproducible
Cannot export a character as an fbx from character creator 3.
I have imported multiple objs as accessories, some of which I've transferred skin weights (tight clothing, shoes etc), others which I have kept as accesories (props, helmet etc), the latter of which I have changed the joint to attach...More
  •  2
  •  1265
Submitted by reception_144356

0

Votes
Closed
Hello,
I'm a fairly new user to Character Creator, so apologies if there is an obvious answer, but my smart gallery has failed to appear after I've reinstalled Character Creator.
I decided to install CC on my desktop (Win10) and installed the updated version 3.3 instead of the 3.0 which I...More
  •  3
  •  1263
Submitted by jhowhaya1

1

Votes
Assigned
Originally I noticed that eyes imported from Daz3d with larger eyes did not fully close. I attempted a test with the default model and noticed that if the eyes are larger than normal, even with the base mesh, it will not fully close. This should be considered a bug if the base mesh is having...More
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Submitted by skwiggs1983

0

Votes
Active
This is awesome you all did a fantastic job. Would love to see full body shot AI as well. Thanks...More
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Submitted by delebash

1

Votes
Active
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
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Submitted by Attensi AS

0

Votes
Released
I reloaded a project I was working on yesterday and the Jacket and Trousers are completely 'broken' (geometry is all over the place). Looks to me like the vertex order has changed and the morphs and skin weights are now incorrect.
These Cloth items are ones I customised from my library and...More
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Submitted by jerome.dipietro

0

Votes
Active
When importing clothing to CC3 from Daz, the main current issue is buttons being added as accessories, instead of being merged to the clothing. At the moment I either need to manually merge them in 3DS Max, or just delete them all together, as it's too much of a problem to work with separate...More
  •  0
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Submitted by Attensi AS

1

Votes
Active
Keep the Calibration-panel outside of the skin weight-panel for tweaking of the mesh or other viewing....More
  •  2
  •  1258
Submitted by cocokins

0

Votes
Not a Bug
Okay, so apparently all clothing other than the bra and panty that come with CC3 won't allow you to export at any resolution size (an insanely useful thing to have).
I've actually never seen this selection available until Rampa said he saw it and then I tried it on the default figure and it...More
  •  2
  •  1258
Bug
Submitted by Kelleytoons