1075 issues found

0

Votes
Not a Bug
Using Beta 2 version of the import script, Unity v2018.4.0f1 LTS, Character Creator Pipeline v3.05, iClone 7 Pipeline v7.41 I am able to apply Reallusion animations to my model, collect the clip and export it as an iMotion file which I can then add as a custom animation in Character Creator...More
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Submitted by glugsolro

5

Votes
Active
A lot of CC3+ characters, when exported to FBX are not stable on the ground. They are either above or below ground in an A Bind Pose.
Many of them slide forward by Y. This cause some problems while modeling and importing modeled cloth or accessories back to CC. Specially when exported with...More
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Submitted by 4u2ges

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
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Submitted by Postfrosch

1

Votes
Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
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Submitted by justaviking

0

Votes
Active
- When starting New Project make it with a clean scene
- The scene Needs to have the IBL Sky Showing Off
The issue is the default IBL Sky is really irritating on the eyes. You folks have changed the background color to a nice darker grey in the scene with IBL Sky not showing so why not start...More
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Submitted by OlanderDA

0

Votes
Closed
Hello.
I can't start Character Creator 3.41 pipeline version because when I launch it,an error appears :
"assertion failed : program character creator 3 ccontentmanager2.dll file buildagent work RLFileTool.h line 51 Expression false"...More
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Submitted by marietto2008

3

Votes
Active
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
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Submitted by Attensi AS

0

Votes
Active
Dear Hardworking Team Reallusion,
Making a suggestion (The request of which may already have been made) : Is there A Hair - Beard Grooming feature in CC3 Pro in the making ?
Thanks and Regards...More
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Submitted by uvz

0

Votes
Active
When importing clothing to CC3 from Daz, the main current issue is buttons being added as accessories, instead of being merged to the clothing. At the moment I either need to manually merge them in 3DS Max, or just delete them all together, as it's too much of a problem to work with separate...More
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Submitted by Attensi AS

2

Votes
Active
As of now, there's no option to use Skin Weights on the textures mesh, instead of the black (bones/wireframe/plain) mesh. Having textures would make it easier to see the final results, such as stretching in the textures....More
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Submitted by cocokins