1077 issues found

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
  •  0
  •  1007
Submitted by Postfrosch

0

Votes
Active
- When starting New Project make it with a clean scene
- The scene Needs to have the IBL Sky Showing Off
The issue is the default IBL Sky is really irritating on the eyes. You folks have changed the background color to a nice darker grey in the scene with IBL Sky not showing so why not start...More
  •  0
  •  1007
Submitted by OlanderDA

0

Votes
Active
Dear Hardworking Team Reallusion,
Making a suggestion (The request of which may already have been made) : Is there A Hair - Beard Grooming feature in CC3 Pro in the making ?
Thanks and Regards...More
  •  0
  •  1006
Submitted by uvz

0

Votes
Closed
i bought cc 3 pipeline.
after the last update the fbx export dont work any longer.
it says i have to upgrade to pipeline...More
  •  3
  •  1005
Submitted by patrickkorf

5

Votes
Active
Hi,
I have several suggestions for you to improve the workflow in CC3:
1) Proper multi-monitor support...More
  •  1
  •  1004
Submitted by andgeno

1

Votes
Active
I am working on a pitch for a project that has characters age change throughout the feature with flashbacks and time skips. It would be nice if Character Creator had an age slider that calculated things like growth charts and head size to body size ratio. I also know younger people are chubbier...More
  •  0
  •  1002
Submitted by troycarpenter7

1

Votes
Not Reproducible
I have tried repeatedly to get CC3 v3.22 to load default project files and it fails to execute file load. Others have found this to be very frustrating' as well...is there a fix for this issue? Is an old unresolved issue. Please advise. Thank you!!...More
  •  3
  •  1000
Bug
Submitted by Major McGee

1

Votes
Not Reproducible
There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
  •  3
  •  996
Submitted by hkhaneveer

2

Votes
Active
As of now, there's no option to use Skin Weights on the textures mesh, instead of the black (bones/wireframe/plain) mesh. Having textures would make it easier to see the final results, such as stretching in the textures....More
  •  0
  •  996
Submitted by cocokins

0

Votes
Assigned
While hidden object are NOT actually getting rendered, they are still getting cached into Export, they are also cashed in temp folder for Preview and Render.
This should not be happening. Hidden objects should be ignored by Export, Preview and Render....More
  •  1
  •  995
Submitted by 4u2ges