There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
Motion by Radical is a website that produces full body mocap from a video. See https://getrad.co/ It would be great if CC3 had a plugin like this. No more need for mocap suits, just a smart phone camera. I checked it out and it was a little slow in processing time but worked as advertised...More
It is simple to send clothed CC3 characters to iClone and use Morph Creator to make a new clothing morph from OBJ, but the morphs will no go back to CC3. CC3 does not acknowlege the existence of morphs created in iClone 7....More
The dimensions of the morphs are in a special unit (-100/100, 0/100) that can change. It's almost abstract, and depends of the decision from the guy who did the morph. 0-100 could mean 0-3cm or 0-2m. Plus, many morphs are similar or can interact with other morphs. For example, you have a morph...More
Hello, I was wondering if it would be possible to add an Alpha Injection Mask to the list of exported textures. I would like for there to be a black and white map showing which sections of the character texture are hidden by each clothing item (black for hidden, white for visible). This allows...More
Hello, I am having an issue with the save function with CC3. I can initially save a file with no problem. However, when I go to save or save as over the that previously saved file, nothing is saved even though CC3 says it completed. You can tell by the timestamp of the file does not change...More
About half the time Daz clothing comes in needing two sided materials (just due to the way devs construct clothing). Sometimes it's obvious (and I'll put a link to one where it is) but other times you don't notice it unless you look closely at the underside of a collar, or the cuff on a long...More