hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More
Even though iClone can do a lot of animation, some of it is easier to do in 3ds max or maya. It'd be nice to have a resource of a rigged .fbx model with added constraints and targets suited for the CC3 character animation....More
I would like to create fabric materials with the appearance editor as shown here: https://www.reallusion.com/character-creator/pbr-physically-based-rendering.html But the appearance editor is greyed out, even when I select clothes....More
I've been using CC for about 4 days with NO problems. Today, all of the sudden several entries in the MODIFY screen are now showing in PURPLE and when I move their "slide" the : "CHARACTER CREATOR" logo appears on top of the Character in use as if I was using a "trial" character or clothing...More
With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed. Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More
The game base model has some really ugly looking seams at the UV borders. This is caused by the exported normal maps. If you switch them off the diffuse looks fine. This is particularly noticeable around the arms. This occurs with any model converted to "game base" even custom sculpts. Please...More
Not really a *bug* per se, but he IS a Daz official shape (from Genesis 8), with many, many third party characters based on him, so it would be nice if he were supported. https://www.daz3d.com/toon-dwayne-8-starter-bundle...More
Okay, so apparently all clothing other than the bra and panty that come with CC3 won't allow you to export at any resolution size (an insanely useful thing to have). I've actually never seen this selection available until Rampa said he saw it and then I tried it on the default figure and it...More