1075 issues found

0

Votes
Assigned
Greetings,
I tested Auto Hide Model Polygons (AHMP) plug-in for CC3.01 and have to say that current visualization method makes polygons definition process for Auto Hide feature extremely hard because used method does not give clear visual control which polygon selected and which one not ....More
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Submitted by Vit3D

0

Votes
Not a Bug
When clicking on hide cloth. It does not hide the meshes. I have tried multiple, and it seems to be broken....More
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  •  955
Bug
Submitted by anandadivine108

0

Votes
Active
I would like to create fabric materials with the appearance editor as shown here:
https://www.reallusion.com/character-creator/pbr-physically-based-rendering.html
But the appearance editor is greyed out, even when I select clothes....More
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  •  953
Submitted by Mikay²

0

Votes
Active
This is awesome you all did a fantastic job. Would love to see full body shot AI as well. Thanks...More
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  •  953
Submitted by delebash

0

Votes
Active
It is simple to send clothed CC3 characters to iClone and use Morph Creator to make a new clothing morph from OBJ, but the morphs will no go back to CC3. CC3 does not acknowlege the existence of morphs created in iClone 7....More
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Submitted by Scyra

0

Votes
Not Reproducible
Cannot export a character as an fbx from character creator 3.
I have imported multiple objs as accessories, some of which I've transferred skin weights (tight clothing, shoes etc), others which I have kept as accesories (props, helmet etc), the latter of which I have changed the joint to attach...More
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Submitted by reception_144356

0

Votes
Not a Bug
I understand appearance editor isn't available for CC3 yet so if we need to change the appearance - the workaround is to use a CC1 character, edit the appearance, and then convert to CC3.
The problem is that the CC1 Base_Substance Avatars (CC1_Base_Male, CC1_Base_Female) do not allow wound...More
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Bug
Submitted by james_muia

0

Votes
Assigned
When I try to activate the Auxiliary Light, the icon turns green, but the light itself does not turn on.
This has been confirmed by another member....More
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  •  950
Bug
Submitted by animagic

0

Votes
Active
When packaging a 4.24 project the following warning is displayed. This will not further impact the build, but it is usually rare to see such a warning. Basically you aim for 0 warnings and errors when cooking.
UATHelper: Packaging (Windows (64-bit)): WARNING: The 'Developer' module type...More
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  •  949
Submitted by unit23

0

Votes
Released
1. Launch Character Creator
2. Load Neutral Base
3. Export to FBX (any preset)...More
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  •  949
Submitted by e.nitievsky