1. Export default character as FBX. 2. Import into Blender with "automatic bone orientation". Result, the base armature has bones poking in wrong directions...More
1. Export default character as FBX in T pose and A pose. 2. Import into Blender, both poses are the same. Come on, fix this simple issue please....More
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
I'm using CC3 3.41 Pipeline When I attach 2 custom props to a character and use the Omniverse Exporter, then Character Creator crashes at 35% progress to the desktop. If only ONE attachment is used, the export works fine... This happens with most of my custom created props....More
Major Issue with IRAy after the latest updates yesterday. The Eyebrows render with a weird artifact still and now after the render finishes, try hitting the save icon on top left and you will notice the PNG, JPG options are gone, its showing imaterial as the file format. Needs a fix and update...More
Names of blendShapes do not match with ARKIT https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/ As a result, the model does not work in ARkit...More
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore. You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default. (Same thing...More