I'm using CC3 3.41 Pipeline When I attach 2 custom props to a character and use the Omniverse Exporter, then Character Creator crashes at 35% progress to the desktop. If only ONE attachment is used, the export works fine... This happens with most of my custom created props....More
Major Issue with IRAy after the latest updates yesterday. The Eyebrows render with a weird artifact still and now after the render finishes, try hitting the save icon on top left and you will notice the PNG, JPG options are gone, its showing imaterial as the file format. Needs a fix and update...More
Names of blendShapes do not match with ARKIT https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/ As a result, the model does not work in ARkit...More
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore. You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default. (Same thing...More
After installing the update, I opened my current CC3+ characater (African Male) to try out the beard update. 1. open african male character 2. Add one of the free beards...More
Hi, I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
the hair does not transfer the same if you play with the material in cc3 even if you bake it they are much beter if you use a preset color though. and why do most of the hairs have no physics preset ? and why does that not transfer over as before...More