1077 issues found

0

Votes
Not a Bug
1. Export default character as FBX.
2. Import into Blender with "automatic bone orientation".
Result, the base armature has bones poking in wrong directions...More
  •  1
  •  665
Bug
Submitted by path.to.the.future

0

Votes
Closed
1. Export default character as FBX in T pose and A pose.
2. Import into Blender, both poses are the same.
Come on, fix this simple issue please....More
  •  3
  •  1833
Bug
Submitted by path.to.the.future

0

Votes
Released
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export
This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
  •  0
  •  683
Submitted by 4u2ges

0

Votes
Active
Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
  •  0
  •  559
Submitted by mastajappa

0

Votes
Released
I'm using CC3 3.41 Pipeline
When I attach 2 custom props to a character and use the Omniverse Exporter, then Character Creator crashes at 35% progress to the desktop. If only ONE attachment is used, the export works fine...
This happens with most of my custom created props....More
  •  1
  •  2039
Submitted by c68

0

Votes
Released
Major Issue with IRAy after the latest updates yesterday.
The Eyebrows render with a weird artifact still and now after the render finishes, try hitting the save icon on top left and you will notice the PNG, JPG options are gone, its showing imaterial as the file format. Needs a fix and update...More

0

Votes
Active
Names of blendShapes do not match with ARKIT
https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation/
As a result, the model does not work in ARkit...More
  •  3
  •  725
Submitted by sub figura

0

Votes
Closed
I can't start Character Creator now that i have updated to the 3.41 pipeline version....More
  •  2
  •  1085
Submitted by ZionXX

0

Votes
Assigned
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore.
You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default.
(Same thing...More
  •  0
  •  634
Submitted by 4u2ges

0

Votes
Closed
Steps to reproduce:
- start a new CC3.4 project
- add CC3+_Neutral_M.ccAvatar to the scene to replace the default female...More
  •  2
  •  718
Submitted by midix