Votes
0
Product:
Character Creator 3
Version:
3.41
Status:
Closed
Issue 7818
Exported FBX character stays in A pose when I select T pose
1. Export default character as FBX in T pose and A pose.
2. Import into Blender, both poses are the same.

Come on, fix this simple issue please.
OS: Windows 10
Attachment:
  • bugpose.PNG
  •  3
  •  1831
Bug
Submitted bypath.to.the.future
1
COMMENTS (3)
Feedback Tracker Admin
Hi path.to.the.future,

Thanks for your feedback.
Did you import Animation when you import fbx into Blender?
Our bind pose of base is A-Pose, the settings ( A/T pose ) in Export fbx panel means we add a A/T pose animation to character.
So, if you didn't import animation into Blender, you always get the Bind Pose result.

Calvin
Reallusion.
path.to.the.future
Hi Melvin,

I want the rest pose to be T pose. Pose position isn't equal to rest position. When I switch to rest pose, it goes back to A pose. Baking pose is far from ideal. Please just give the function that customers expected and paid for, not half baked solutions.
Feedback Tracker Admin
Hi path.to.the.future

Please try to turn these two function on.
It should be have T-pose result ,when you using modeling mode in Blender.

Melvin
Attachment:
  • image_2021_04_16T03_21_30_364Z.png
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