Hi, Please allow us to create multiple cameras in the scene and add the ability to lock them in place. This would speed up our process when we are rendering very specific angles and need to be consistent throughout all the character renders....More
I will convert my data to other platform so i need face (mouth) morph talking a, i, u, e, o Maybe these sounds are important pronunciation (vowel) for Japanese Lip-sync....More
Hi Reallusion Team, Iam a great fan of your products, especially CC3, while working on a project, i just wonder, what if reallusion comes with an option of some upgrades on additional meshes or morph like: a. Additional heads on character ( could be 3, 4 or 10 heads on a single body ) idea...More
Steps to reproduce: Go to the iClone and make sure you turned on the Spring effect for your character. Apply any animation to your character (e.g dancing so the effect will be noticeable)....More
I have gone over all documentation multiple times and I've been using CC3 faithfully for the last couple of years. Since the last couple of CC3 updates, retargeting any Epic skeleton animation to an imported CC3 skeleton is off on the hands/arms area. This has also been tested against other...More
1. Open CC3.4x 2. Add non-Prime Hair piece such as "Bun.ccHair" 3. Rename "Underwear Bottoms" to "UnderwearBottoms" or "Underwear_bottoms" to satisfy export requirements....More
Nails are not properly converted from CC1 to CC3+ base. They do look terrible. Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard. Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length...More
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair. This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same) It happens regardless if the Beards/Brows...More