1075 issues found

1

Votes
Active
Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file.
https://dropmefiles.com/QHPOj...More
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Submitted by sub figura

1

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
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Submitted by dasv90

1

Votes
Not Reproducible
Morph sliders suddenly disappeared when I was starting a new project in Character Creator 3.3 . In order to solve the problem, I did upgrade to the new version (3.4). How ever, the problem persists.
-OS: Windows 10 Pro for Workstation (64 bits)
-Processor: i7-6700...More
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Bug
Submitted by mauricio444

1

Votes
Active
Steps:
1. Place smart hair components on default avatar.
2. Make sure to include a smart hair brow piece....More
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Submitted by tantrum

1

Votes
Not Reproducible
When using "RL_Standard" as a parent to the material of clothing from the Playset-UN task Force it produces strange see through results.
The hair shader also does the same....More
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Submitted by philiptwaddle

1

Votes
Active
https://time-travel-rephotography.github.io/
Software must make use of the latest technological advances. CC3 and Headshot plugin must leave the hundreds of buttons and sliders for nit picking, rather improving upon a "less than 7 user mouse clicks" solution to arrive at an amazing (minimum...More
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Submitted by tim.bradbury

1

Votes
Active
Is there a way when exporting to epic ue4 or blender select which morph targets to export? When i exported a character into unreal engine, there is alot of morph targets which i believe are eye level stuff like tear duct, etc.. half of the morphs seem like for eyes, things i will not need....More
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Submitted by harrism76

1

Votes
Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
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Submitted by mastajappa

1

Votes
Active
Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More
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Submitted by mastajappa

1

Votes
Assigned
When AutoSetupForUnity runs, it replaces the first line of scripting defines in the Unity player settings, instead of appending new defines. Of course this causes all kinds of compilation errors and other disasters as it deletes essential defines used by other assets and scripts. Please do...More
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Submitted by bennett_027069