When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
All my sculpting was baked before the conversion to CC3 base plus even though the converter does it as well. The toes and nails sculpted the same way are completely fine. I've tested the conversion to the 4k preset and normal and there is no difference. In the image below I've sent both...More
Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image. The only thing visible in this scene export was the arms... To clarify, after i did some testing...More
FBX Export settings is not saved and restored between sessions. Also add option to save preset profiles, is a de facto standard today. I think its the same bug in iClone 7?...More
Convert to Game Base - Some important issues Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material Add an option so you can select which materials to merge together....More
With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed. Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More