Issue 7111
Ambient occlusion textures don't assign automatically during the import of models in Unity Engine
Version of used applications:
Unity Engine: 2019.3.0f6
Character Creator 3.3 or 3.2
Auto Setup for Unity: 1.02
Hello,
I'm using standard Built-in Unity rendering pipeline (not HDRP, not URP, not LWRP).
When I import models to the Unity engine AO textures don't assign automatically. Diffuse map, Normal map and Metallic map assign well, AO map doesn't assign. I have to check and do it manually every time.
Please fix it in the next version of Auto Setup for Unity.
Best Regards.
Andrey Losev
Senior Research Engineer
LG Electronics.
Submitted bycharacter-creator
Aug 7, 2020