1077 issues found

2

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It would be useful to export selected objects instead of all. Currently developing a clothing system for games, all objects are exported and then need to be separated one at a time in other software.
Since some clothing doesn't require a skeleton, an option to export with or without the skeleton...More
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Submitted by kardmode Jan 4, 2019

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Why is there no symmetry option when using the sculpting tools that should of been a no brainer be appreciated if it was added to the next update....More
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Submitted by edorseey03 Dec 15, 2018

2

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I'm reopening and extending an issue I brought up earlier in FT 2063. For some reason I have not been able to make myself clear. So I will try again.
This concerns CC3 characters to be used in iClone, which need collision shapes.
My ideal CC collision shape profile is Natalie (see CS_Natalie...More
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Submitted by animagic Nov 14, 2018

2

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Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
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Submitted by Postfrosch Nov 7, 2018

2

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As of now, there's no option to use Skin Weights on the textures mesh, instead of the black (bones/wireframe/plain) mesh. Having textures would make it easier to see the final results, such as stretching in the textures....More
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Submitted by cocokins Oct 23, 2018

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We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
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Submitted by danielswright2311_182877 Oct 4, 2018

2

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Please add the option of spring efffects in CC 3 for DAZ characters....More
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Submitted by Isazforms Oct 2, 2018

2

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When you want to reproduce a real face or body, it's easier to have reference photos like front, profile, that we can overlay with transparency.
For example I have a photo of me (in front) and I would see it when my model in CC is in front. Of course many photos could be added, under other...More
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Submitted by teto45 Sep 30, 2018

1

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After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card
that teased the crap out of me. Having...More

1

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I do not model in triangles specifically because quads make weight painting easier than triangles, but every mesh that I import is automatically triangulated in CC3. This and the automatic Tesselation make it difficult to accurately weight paint in CC3. Because it's triangulated, you can no...More
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Submitted by will2power71 May 31, 2022