1077 issues found

2

Votes
Active
I've asked this during a webinar headshot plugin, I believe it was before it was officially released - if it could capture animals - at least for ones that have similarities eyes, nose/nostrils, lips etc
I hope you can make some adjustments/AI training ASAP so animals could be added. Dogs...More
  •  0
  •  895
Submitted by Ascensi

2

Votes
Not Reproducible
Steps: export any character - even the default one (FBX clothed character) with InstaLOD "remesher" or "Merge Materials" option checked, I get an error - "process polygon reduction failed, please try again". Exporting the same character without the above options checked works fine (no error...More
  •  10
  •  3566
Submitted by jehad_101778

2

Votes
Assigned
I open the program. everything loads as expected.
I then click "Headshot" this loads as expected.
I then click on the icon to load a photo, so far so good....More
  •  5
  •  1641
Submitted by toluabisola

2

Votes
Active
It is extremely tedious to export and import every character in Unreal Engine. I wish we could simply select a bunch of face morphs that we can export with a model and then we could simply randomize or set the mix of morphs for minor characters in the game engine so that we do not have to export...More
  •  1
  •  1655
Submitted by Mikay²

2

Votes
Not Reproducible
Hey everbody,
i figured out an issue. If you import your own new cloth mesh and the mesh name is to long, the export on all characters will always fail (execpt if you export the mesh immediately inside your import scene).
So as soon you put your cloth in to your custom content in content...More
  •  3
  •  900
Submitted by spaehling

2

Votes
Assigned
Hello, I would like to raise something I think is unusual.
It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23.
Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
  •  5
  •  1708
Submitted by zdB

2

Votes
Active
When converting to Game Base, the GoZ-button is greyed out. This makes it difficult to quickly edit characters - and also almost impossible to make new morphs that can be sent to iClone for the Morph editor, so they can be added to the character for further use in Unity/Unreal.
With the standard...More
  •  1
  •  1590
Submitted by Attensi AS

2

Votes
Active
Creating custom morphs is essential for good game characters. The Morph Creator/Editor makes this possible in iClone, but is missing in CC3. Adding the Morph creator to CC3 will remove an unnecessary step in the game character flow. Making presets of morphs would also be a great adittion. Ex...More
  •  0
  •  1211
Submitted by Attensi AS

2

Votes
Active
Zbrush is very expensive and I would think out of the average users reach. Blender has a nice sculpting tool that could be an alternative (addition) to GoZ. If a pipeline where created in the same manner to Blender Sculpting as to Zbrush that would be very useful. Thanks...More
  •  0
  •  1138
Submitted by delebash

2

Votes
Not Reproducible
CC3 don't launch with the newest nVidia driver (441.28 - 11/18/2019).
Start screen appears then nothing. i have this issue for some versions. This bug is kind of old, and there are already closed bug reports.
I also tryed the newest, normal nVidia Game Ready driver....More
  •  13
  •  4481
Bug
Submitted by HitEmUp
1 ... 9101112 13 14151617 ... 108