Minor request: A tool to scale your character or get a measurement of how tall said character is in real world units or at least to say that one unit in CC3 is equal to 1 meter or something and get the height of your character that way....More
Had received this error while installing on 9/27. At first I thought it was because it was that I needed to update my graphics card. I did that and tried again. Later there was an issue with storage space, but that was resolved and CC3 was running. I was able to run transfer Daz3d V4, M4...More
I've encountered an issue with the process of importing a game-ready character from CC3 into Unreal Engine 4 - either I'm doing something wrong or it's a bug, but I suspect the latter. I can export a character from CC3 with multiple LODs and import LOD0 into UE4, fine. However, trying to import...More
I have been using Character creator 3 pipeline it seems like a fantastic option from editing to integration however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More
OBJ created in Blender 2.79, and verified it is a valid OBJ. Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm I create OBJ morphs from an exported base.obj with key...More
We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More
When saving a project, the file appears in the Content Manager, but the filename does not appear in the title bar, only a "*". See attached screen shot. A "*" WITH a filename indicates that the file needs saving, but this useful feature is now not available because the "*" (without a filename...More
We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
---------------------------------------------------- Graphic engine used: Unreal engine 4 Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More