1075 issues found

0

Votes
Released
I'm trying to access the Iray online manual. I select Plugin > Iray Render > Online Manual.
The browser opens, but the link is not found.
The link is: https://www.reallusion.com/iclone/tutorial.htmlhttp://manual.reallusion.com/Iray_Render_Plug_in/ENU/1/default.htm ....More
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Submitted by animagic

0

Votes
Active
As you can see below the ear has a very rough border......More
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  •  858
Submitted by Kareeem

0

Votes
Not Reproducible
The PBR Material conversion results in a poor roughness texture. Please see images below:...More
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  •  959
Submitted by Kareeem

0

Votes
Assigned
When I try to activate the Auxiliary Light, the icon turns green, but the light itself does not turn on.
This has been confirmed by another member....More
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  •  950
Bug
Submitted by animagic

1

Votes
Not Reproducible
-Import any obj or through transformer , transfer weight skin and conform .
- save option grey out on custom
was working fin last night i'm in Europe...More
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  •  1546
Bug
Submitted by jackburton09_67

1

Votes
Active
When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo.
Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist...More
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  •  1463
Submitted by justaviking

0

Votes
Released
iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
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Submitted by eternityblue

0

Votes
Assigned
Trying to paint skin weights and the program won't let me select certain bones like the Left or right foot, the clavicle nor when i try to correct the skin weights using the selection style it won't let me use any of the quick replace numbers other than .9...More
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  •  882
Bug
Submitted by edorseey03

0

Votes
Assigned
Greetings,
Default (internal) T-Pose in CC3 is not symmetrical -- Left and Right Leg bones have different transforms.
This is clear visible (especially for foot) in the CC3 Bone Editor and in the exported FBX files....More
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  •  851
Bug
Submitted by Vit3D

0

Votes
Assigned
Greetings,
If to export avatar to FBX and then import it back (without any changes) position of all bones in imported model will be different from original.
For example position of Hips bone for CC3 Neutral character is:...More
  •  1
  •  2012
Submitted by Vit3D