When using the CC3 smoothing, it doesn't keep the information when exporting it as an .FBX. It would be nice to have a smoothing option that lasts outside if the Reallusion suite....More
Adding an option to hide the mesh when taking thumbnail photos would eliminate the manual work when updating a lot of clothes/accessories, by removing the steps below: 1. show model 2. add new clothes...More
Figuring out you've forgotten to add the proper cloth layer after adding multiple items to the library is a pain. Adding an option to change it in the library (right click drop down maybe?) would help a lot....More
Add multiple texture possibilities for clothes, without having to add it as a new item. As it is, making minor adjustments after adding clothes to the library takes a while with manual updates for each variation. Making it possible to add/safe different diffuse/normal/metallic maps, or even...More
I've been using CC for about 4 days with NO problems. Today, all of the sudden several entries in the MODIFY screen are now showing in PURPLE and when I move their "slide" the : "CHARACTER CREATOR" logo appears on top of the Character in use as if I was using a "trial" character or clothing...More
I am using the pipeline edition of character creator 3 but after the update to 3.01 I get the message "Pipeline Edition is required for OBJ export function. Please click Buy to upgrade to the Pipeline Edition" when trying to export as obj (or as fbx). With the version 3.00 I had no problems...More
Importing via Transformer sets all the opacity maps on the avatar to white -- mostly this is okay (you don't normally have opacity maps on avatars) except then we have an extra map loaded in that is not necessary. However, apparently it also sets the opacity map to fully white if you edit...More
Greetings, I tested Auto Hide Model Polygons (AHMP) plug-in for CC3.01 and have to say that current visualization method makes polygons definition process for Auto Hide feature extremely hard because used method does not give clear visual control which polygon selected and which one not ....More