Having the ability to turn the body slightly would greatly enhance the fluidity and lifelike appearance of animations, even if it doesn't match the range of a 360 head. It is a welcomed option to have at the very least....More
Even if I undock the timeline, when nothing is added to the scene it is not getting resized. We should have the ability to move and resize the timeline even when docked. It makes it troublesome to work with just a few rows of timeline visible and have to scroll every time....More
Right now if I have to take an animation, I have to first render it as frames or video and take it into AE. The whole animation export to AE from CTA5 will be just great. Maybe create a plugin for it. Basically, it should work like, you open AE from inside CTA5 that automatically takes the...More
The AE export from CTA5 is a great feature, however with Adobe's pricing, other NLE alternatives would be great. I know we can export transparent MOVs or image sequences, but one still has to re-construct the entire scene upon importing those assets into a different environment. This isn't...More
CTA5 is becoming more powerful, however it takes a lot to get things to feel alives rather than static. Blender 2D with its new grease pencil allows you to add modifiers. Imagine CTA5 allowing people to create and share their own modifiers, where we can get movement on our characters without...More
1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions. 2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More
This isn't mine, but the new user might not know how to use Feedback Tacker, and this is something I'm currently interested in, so I'll post it here: yhz511827709: "Hello everyone,...More
The camera in Cartoon Animator 5 is too slow and clunky. It takes forever to zoom in and out. * Add numbers so I can type in the zoom I want * Add the ability to zoom in on the head/face of the character like we can do in iClone with the click of a button...More