Issue 9451
6 Little Suggestions for the next update
1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions.
2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see our sprite positions during keyframing to refine 360 head motions.
3. Motions need a "reverse" function, please (same as in iClone), so characters and props can perform a motion backwards, (eg by right clicking on the motion... or a broken portion of it... in the timeline, and then selecting "Reverse").
4. The "Sound modifier" in the timeline needs to work on voice Volumes too please, so we can "equalise the different voices, SFX and music from inside the project.
5. In the "Property" Toolbar; the first icon is a grid of 9 dots, which doesn't seem to do anything... In the manual, it explains that this used to be an advanced feature of animating opposite direction motions in G1 and G2 characters...
But I have to wonder how many people know/use this... So I suggest that it might be more helpful, if this version of the icon in the main menu could (instead..?) be clickable to open a pop-up window to change the pivot position of a prop/character WITHOUT needing to take the asset into the backstage... akin to how we do it in iclone for props. eg here is the 9 dot icon, as it appears (first in line) in the main menu.
(See attached pdf for screenshots)
6. Can we please be able to customise the UI (OUTside the Stage Area) with an optional semi-transparent grey zone (as shown in the attachment screenshot) for several reasons as explained in the pdf.
Submitted byTarampa Studios
Apr 11, 2023