I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More
Exported and downloaded a bunch of animations for Unity, however they all came out with single frame tposes. Testing them in Blender yields the same results, all t-poses. Better FBX importer shows many keyframes, however with no animation, just t pose. Using animations exported for Blender...More