151 issues found

0

Votes
Assigned
Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
  •  2
  •  424
Submitted by Gyoergy

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
  •  2
  •  885
Submitted by spaehling

0

Votes
Active
-export an iavatar from AccuRIG
-Open it in iclone7
-error message: Fail to load the file...More
  •  2
  •  1012
Submitted by danhtran.artist

0

Votes
Not Reproducible
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More
  •  1
  •  14
Bug
Submitted by cflowers

0

Votes
Not Reproducible
When importing characters nothing happens in version 1.3.9. Everything worked correctly in previous versions but now I can't roll back....More
  •  1
  •  31
Submitted by stefanoderoia

0

Votes
Not a Bug
1. Open the AccuRIG app
2. Rig your character
3. Check Animation...More
  •  1
  •  139
Submitted by harry.kunz0

2

Votes
Active
Hi, I bought animation, order 638668306985834507
Can't download it mirrored...More
  •  1
  •  183
Submitted by toxa.zolotov

0

Votes
Assigned
Exported and downloaded a bunch of animations for Unity, however they all came out with single frame tposes. Testing them in Blender yields the same results, all t-poses. Better FBX importer shows many keyframes, however with no animation, just t pose.
Using animations exported for Blender...More
  •  1
  •  219
Submitted by crewfroebel

0

Votes
Not Reproducible
When I rig a character mesh and save the accurig file into a .ini then load the saved accurig .ini file it is scaled down a hundred times....More
  •  1
  •  236
Submitted by mangarookie

0

Votes
Assigned
CODE
This XML file does not appear to have any style information associated with it. The document tree is shown below.
<Error>...More
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  •  246
Submitted by websiteoffice123
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