152 issues found

0

Votes
Assigned
Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
  •  2
  •  432
Submitted by Gyoergy Jan 17, 2023

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
  •  2
  •  899
Submitted by spaehling Dec 1, 2022

0

Votes
Active
-export an iavatar from AccuRIG
-Open it in iclone7
-error message: Fail to load the file...More
  •  2
  •  1025
Submitted by danhtran.artist Aug 22, 2022

0

Votes
Active
I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
  •  1
  •  38
Submitted by mj.city Mar 4, 2025

0

Votes
Not Reproducible
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More
  •  1
  •  41
Bug
Submitted by cflowers Mar 2, 2025

0

Votes
Not Reproducible
When importing characters nothing happens in version 1.3.9. Everything worked correctly in previous versions but now I can't roll back....More
  •  1
  •  56
Submitted by stefanoderoia Feb 25, 2025

0

Votes
Not a Bug
1. Open the AccuRIG app
2. Rig your character
3. Check Animation...More
  •  1
  •  168
Submitted by harry.kunz0 Jan 24, 2025

2

Votes
Active
Hi, I bought animation, order 638668306985834507
Can't download it mirrored...More
  •  1
  •  195
Submitted by toxa.zolotov Nov 10, 2024

0

Votes
Assigned
Exported and downloaded a bunch of animations for Unity, however they all came out with single frame tposes. Testing them in Blender yields the same results, all t-poses. Better FBX importer shows many keyframes, however with no animation, just t pose.
Using animations exported for Blender...More
  •  1
  •  232
Submitted by crewfroebel Sep 24, 2024

0

Votes
Not Reproducible
When I rig a character mesh and save the accurig file into a .ini then load the saved accurig .ini file it is scaled down a hundred times....More
  •  1
  •  243
Submitted by mangarookie Aug 4, 2024
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