60 issues found

0

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Hi Reallusion team,
I've been having fun rigging characters from Nomad Sculpt within Accurig. Most have worked out so far but this is the first time I'm seeing strange behavior when exporting this latest character. You can see what I mean in the before/after photos I attached. You can see...More
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Submitted by kevin_919456

0

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Hey I have the following problem.
I export a character from Blender as FBX that has Vertex colors.
After rigging in Accurig and importing again all the Vertex color information is gone....More
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Submitted by justgoscha

0

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When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
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Submitted by asyncresearchinstitute

6

Votes
Assigned
System: M1 Mac, 16GB Memory, Ventura 13.1, UTM Virtualization 4.0.9 (10GB assigned), Windows 11 Pro ARM, fresh install.
AccoCore AccuRIG 1.1.0 starts fine in this configuration, Step 1 (load) and Step 2 (check) works for different .fbx models, Step 3 (Rig Body) fails (program exit without...More
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Submitted by info_168732

2

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Active
Suddenly Accurig started giving me this white box issue. I reinstalled it and updated my GPU drivers but nothing helped.
Steps to reproduce -> Install and open Accurig
Result - A white box appears that doesn't go away and won't let you use the application...More
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Submitted by wolfwirestudios

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I have a freshly reinstalled windows 10 and have freshly installed AccuRIG ActorCore 1.1 with GeForce RTX 2070 super on my desktop pc.
When i open the AccuRIG with through my command line i can see an error:
C:\ProgramData\Microsoft\Windows\Start Menu\Programs>"ActorCore AccuRIG.lnk"...More
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Bug
Submitted by shapskinskybierut.dsmd7.608

0

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Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
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Submitted by spaehling

0

Votes
Not a Bug
I'm using Accurig 1.0.5, Free version
When I try to export the rig and animation to FBX to Blender, it gets stuck at 60% in all the models... I've finally found that it's because of the naming conventions. I always use the underscore "_":
"Neanderthal_Woman_NoBonesJoined"...More
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Submitted by inigofrm

0

Votes
Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
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Submitted by spaehling

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
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Submitted by spaehling