Not always but sometimes it crashes when i try to send from iclone to 3dxchange even simple props :( The previous version was working great. This version has so many bugs...More
https://www.dropbox.com/s/bk0uamc96h8pqzq/zbrush%20ready%20shapekeys%20with%20hair%20fixed%20for%20iclone.fbx%20-%20iClone%203DXchange%207%202019-11-30%2006-02-41.mp4?dl=0 If I unistall the software and reinstall it works for a little bit but then it stops working and crashes everytime You...More
Character from mixamo ( with shape keys and added eye bones too) but also CC character crash 3dxchange I had to unistall and reinstal the program to make it work again But it happen again after sometime and couldnt complete the process to convert a character into a non standard...More
I'd pay 99$ ish if I could import a model into 3DX and click paint texture. Not some basic barely functional painting software, supply brushes, paint strokes, layers. I would even get Pipeline 3DX if I could use it to paint models with it....More
I have downloaded mixamo character but I am not able to import it into 3dxchange as it crashes every time. Annoying indeed. Can you please help....More
Is there a particular reason why I can not import *.iCloth files - exported from my Character Creator 3.01 character, into 3DXchange 7.5, yet it works for *.iAcc files. I want to import *.iCloth files into 3DXchange, in order to export them as FBX format. Ideally I would like to be able to...More
I've used 3DXChange last week when it wasn't updated to Version 7.5 and when I imported any sort of Character it worked perfectly fine. I have a mixamo rigged character and now that I've updated to Version 7.5 the program crashed on Import. It gets stuck on the last step Converting Real-time...More
When using the "Convert to Non-standard"-setup to use animations from Axis Neuron, everything seems to go fine, but at one point in the animation the left arm snaps to the side. this happens to multiple animations. -- I also can't seem to attach a .zip file with the video to show the issue...More
I successfully converted bvh files (as non standard rigs) by selecting Maya HumanIK and exported to imotion stored in iclone custom. After applying, the motion works but keep using the Tpose. How to solve this problem ? Sombat...More
I've already talked with support about this and was informed that the only way this is currently possible is to export the character as an FBX with animations then import into 3DXchange as a prop ( do not characterize it). This is ok unless you want to see real-time action such as using mocap...More