I’m surprised that a problem that has been reported since 2017 is still not resolved (https://www.reallusion.com/FeedBackTracker/Issue/Mixamo-fbx-import-issue and https://www.reallusion.com/FeedBackTracker/Issue/unable-to-export-FBX-mocap-from-Mixamo-to-iClone). I followed these 2 tutorials...More
I would love to have the actual joint controlled morphs for the DAZ characters imported into iClone. The look of joints when bent are beautiful in DAZ, and odd to freaky in iClone. And I mean as an auto-set up and not some complex morph import and learn how to use scripts to fix it kind of...More
Animation is not reflected when the output destination is set to Custom in FBX export of Xchange7.61. The same is true for iClone 7.72, but the animation appears to load only in the target application selected in the FBX export panel. Is this a specification change like this?...More
I'm using 3DXCHANGE 7 PIPELINE (7.61.3619.1) on Windows 10 Pro, and it keeps crashing when I import a variety of FBX files. It gets to "converting real-time texture size..." and hangs for 5-20 seconds then crashes out with no error given. I've tried importing the same files into iClone 7...More
The 3DXchange logo opens for a second then a small white 3dxhange window flashes and closes. 3DXchange 7 trial crashes on startup Windows 10, Nvidia GTX 1660 ti...More
This was not a good move on Reallusion's part. It makes CC3 only Human compatible. If you wanted to create very unique creature faces and have them look like they are speaking properly, good luck because the ability to fix facial expressions was removed! We need this function back ASAP!...More
hello! I'm having serious trouble with 3dxchange! I'm importing a model used by Daz gen3 and gen8. When prompted it asks if I would like to convert to a non standard talking character and I click yes. than after it loads, the non standard button is highlighted and the facial expression key...More
Not able to check the boxes in the export selection to export without facial bones. This function does not work and it is creating a huge problem in unity. Although you show this to be an option in your web help guide. I have wasted many hours on this and would like this to be sorted as soon...More