182 issues found

0

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Exported a tire from Blender using OBJ and the FBX file format.
Importing the tire using the OBJ file causes crash (issue for this problem is already open).
Importing the tire using the FBX file causes the geometry and UV mapping to be imported incorrectly....More
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Bug
Submitted by Lord Ashes

0

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Assigned
I am trying to import my Delorean model. The file is a OBJ file that is about 364K in size and has a little over a 2.5k Face Count.
When I tried to import the file the first time, 3DXChange just closed without any error.
When I tried to import the file the second time, it complained about a...More
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Submitted by Lord Ashes

0

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Assigned
The expression editor hides the jaw hierarchy when you switch to the muscle tab.
I cannot set the lower lip in any of the muscle expressions....More
  •  6
  •  1184
Submitted by dangerdonaghey

0

Votes
Active
I need some help to find a Tutorial.
I want to bone that is not used in regular body motions to mapped as an extended bone.
First, I switched to the Face / Extend Mapping page by clicking the button with a head icon above the dummy pane....More
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Submitted by Haruyo

1

Votes
Active
We would like to suggest to add an option for combine and seperate (like in autodesk maya) ,they will select props as it will make it easier to export them when there are to many sub props and they are needed to form a parent group in 3d xchange
so an option to select some specific sub prop...More
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  •  573
Submitted by kadam4111

0

Votes
Not Reproducible
The Mixamo site is providing fbx version 6.1 or 7.4 files, but in 3DXChange a message appears saying that it is only compatible with fbx 2011, does not apply the character's animation. And when sending to Iclone 7 it is not possible to assign any movement to the character. Could you help me...More
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  •  880
Submitted by adieledaia

0

Votes
Closed
Hello Reallusion!
Hope you are doing well,
While converting 3d model (fbx/obj) into iclone 7 format (i.e Prop to Non Std Character) one of the hand is going out of the box in character profile section due to which mapping can't be possible and hence can't convert it into .iavatar format...More
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Submitted by Abhi29

0

Votes
Not Reproducible
I need some help to find a Tutorial .
I Exported the Iclone Horse and used Bones in a one of my Animal creations.
But somehow when I try to configure it in 3dXchange , I can't seem to get the bone config correct so that Animation Motions WORK....More
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  •  687
Submitted by guyoo

0

Votes
Active
Why I export animation ONLY with 'not include mesh' option,but there is still a lot of empty nodes
(U can see the picture)
I expect the animation FBX Olny include bones and animation...More
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Submitted by dluo

0

Votes
Closed
I need to export and import model in cc3(3.4 version) and this is why.(For u3d)
when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'.
but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'...More
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  •  746
Submitted by dluo
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