I've already talked with support about this and was informed that the only way this is currently possible is to export the character as an FBX with animations then import into 3DXchange as a prop ( do not characterize it). This is ok unless you want to see real-time action such as using mocap...More
I was wondering character setup converting to non standard model for presets where you have a daz3d preset and 3dmax etc can you mkae a unreal and a unity3d plus mixamo presets drop down tab? I usually buy a lot of animations from unity3d and unreal and it would be cool if I didnt have to...More
Hello, When importing Genisis 3 & 8 characters, I get a problem with legs and Shoulder/Arms, Please see attached images. One image contains the same character once as Genisis 3 (right) version and the second as Genisis 2 (left), notice the legs and shoulders/arms in the G3, and it is correct...More
Hello! I have fbx file wirh character. I need to animate it in iclone. I have finished all steps in Characterization Mode with bone structure then i want to make Mapping Facial Bones. With eyes is ok, but jaw bones not. I choose jaw bones for jaw map but jaw bones dont't move the jaw. I cant...More
that problem its the CC1 character in character creator 3.0 its compatible with 3dxchange and automatly see all rigs and blendshapes but the cc3 character in character creator 3.0 see that character as a custom character.and it takes one hours to apply all the same shapes and the rig. and...More
This works well before but after upgraded to 7.21 the 3DXchange no longer detecting my G3F head only model as G3F character and mapping it's bones, expression, etc. To reproduce this issue: 1. Open DAZ....More
Since updating to 7.1, presets for mapping the nodes are completely broken. None of the presets that previously worked under 'Convert to Non-Standard' work at all. I have to manually map the bones each time and upon converting this way, the animations corresponding to my model that I attempt...More