I would love to have the actual joint controlled morphs for the DAZ characters imported into iClone. The look of joints when bent are beautiful in DAZ, and odd to freaky in iClone. And I mean as an auto-set up and not some complex morph import and learn how to use scripts to fix it kind of...More
Animation is not reflected when the output destination is set to Custom in FBX export of Xchange7.61. The same is true for iClone 7.72, but the animation appears to load only in the target application selected in the FBX export panel. Is this a specification change like this?...More
Please could you update compatibility for bringing sketchup models into 3dxchange. Most models on 3dwarehouse are now 2017 and above...xchange only offers compatibility with 2015 and earlier models....More
(Feature Request) I am creating a more realistic viseme set based on scans of people's faces - and using blend shapes is just creating a creepy uncanny valley. Driving the facial animation on bones makes it look smooth... however setting the poses manually in 3dXchange removes all benefit...More
Your Iclone software is the only one app that you have taken the time to let automatically adjust it's resolution for different size monitors. I can not run Character Creator is 3dXchange on my 31 in screen without reducing my screens display resolution. This is very tedious and makes it...More
I'd pay 99$ ish if I could import a model into 3DX and click paint texture. Not some basic barely functional painting software, supply brushes, paint strokes, layers. I would even get Pipeline 3DX if I could use it to paint models with it....More
Is there a particular reason why I can not import *.iCloth files - exported from my Character Creator 3.01 character, into 3DXchange 7.5, yet it works for *.iAcc files. I want to import *.iCloth files into 3DXchange, in order to export them as FBX format. Ideally I would like to be able to...More
Dear Team Reallusion, In 3DXchange Modify Panel It will be nice to have a Scroll Wheel Up Down Navigation Movement besides the existing Drag Up and Down. Thanks and Regards...More
I understand 3DXchange has joint rotation but that just distorts the model if you rotate 180 degrees and you can only see changes when "Active" is not checked. In my opinion I believe this is an essential function to allow more compatibility of non human creatures to be able to use mocap or...More
I've already talked with support about this and was informed that the only way this is currently possible is to export the character as an FBX with animations then import into 3DXchange as a prop ( do not characterize it). This is ok unless you want to see real-time action such as using mocap...More