About fbxkey and How to use same avatar in u3d between cc3model and 3dxchange
I need to export and import model in cc3(3.4 version) and this is why.(For u3d)
when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'. but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot' so i cant use the same avatar in u3d,it's really not scientific.
then I googel it,they told me try to ex-import model ,and send to iclone so that bone's name could be same? I am not sure, because i cant find fbxkey anywhere,so i cant import moldel which is from cc3 the pictures are my export settings,how could i find the fbxkey?(Whatever Naked model or cloth model,I cant find it in their exported folders )