89 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a random CC character...More
  •  0
  •  1960
Submitted by Feedback Tracker Admin

0

Votes
Active
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
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  •  2224
Submitted by Stefos

0

Votes
Active
Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More
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  •  2146
Submitted by 2IDs media:design

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. import (or drag and drop) a SKP file created with SKETCHUP Make 2016 (64 bits version)...More
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  •  4717
Bug
Submitted by Zeronimo

0

Votes
Active
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
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  •  2217
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Released
STEPS TO REPRODUCE
1. Create Character in CC
2. Send the Character to 3dXchange...More
  •  0
  •  4729
Submitted by javiersevillasanchez

2

Votes
Assigned
DESCRIPTION
Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset).
The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More
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  •  2699
Submitted by sterlingy

1

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load CC Character Christian...More
  •  0
  •  2210
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a UDK OBJ file using unicode, check Material tab...More
  •  0
  •  2184
Bug
Submitted by Feedback Tracker Admin