The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
DESCRIPTION Trying to export 19,000 frame MotionPlus animation of 60k character, as FBX (animation only with Unreal preset). The program runs out of memory. I believe it hits the 32bit memory limit. As a result, the program must be forced closed through the task manager....More