the morphed prop always imports into 3d exchange (from ic6) in its original state and is un-useable to export with the modified teselation mesh... I might be missing a step but I have searched for a solution and just cant find it...More
It would be great to be able to import assets (or actors, even) to CrazyTalk Animator from vector files and support for this could be added to 3DXchange....More
In the same way as we can import a DAZ3d character, can we have a process added to import hair and eyes from DAZ3d and have them operate as the iclone hair and eyes do. Short of that a tutorial in how to do it. Also clothes... the list goes on in order of importance. How about a bridge for...More
It would be extremely helpful and eliminate having to drag items back into iClone just to launch UV maps if that capability was available within 3DXchange just like it is available in the modify panel of iClone. It is absolutely tedious to have to bring something into iClone just to launch...More
When working with long animations and exporting them to 3DXchange, blinking generated by "Auto-Blink" breaks, though I have not found consistency to determine the exact cause. Steps to reproduce: 1. Add Christian to a blank project...More
When a MotionPlus is split into two different motions, a track starting after frame one will not reposition the morph animation to match mew start and end frame numbers. Steps to reproduce: 1. Load Character into 3DXChange...More
I have the latest versions/ updates for the used products Process converting genesis 2 to iclone through IC 3DX 6 pipeline Dragging the IcloneFaceKey files for ( Genesis2_Female_iCloneFaceKey.DUF ) or (Genesis2_Male_iCloneFaceKey.DUF) onto thier respective characters does not give the result...More