When you use the Collect Clip feature to export the motions of a character, you may also bake the Reach, Look At and Link (in Constraint group) keys into the motion, so that the exported motions will be identical to the original motion settings that you see in iClone.
Furthermore, this feature ensures the accuracy of the exported motions when you want to export them in FBX/BVH formats via the 3DXchange Pipelline.
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The character looks at the camera |
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The character looks at the camera |
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The iMotion baked complete with constraint keys. (The results of Reach, Look-at and Link keys are kept) |
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The iMotion without constraint keys. |
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The biggest benefit of the Bake Constraint Key is to fix rough motions that are captured via the motion-capturing device (Microsoft's Kinect Sensor), especially those that suffer from sliding or floating issues. By combining the use of the Reach keys and the Bake Constraint Key feature, the problems can be fixed up to create a motion without hovering around.
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The motion slides around and floats in the air. Especially the feet and the pelvis. |
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The iMotion baked with reach keys, which fixes the sliding and floating issues of the original motion clip. |