Instead of manually adjusting the head of an actor to look at a moving target, you may use this time saving feature.
Double click on the desired actor.
Go to the Actor/Avatar/Modify page. In the Look At section, click the Pick Target button.
In the 3D viewer, click on a target.
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The actor looks at the whole object |
The actor looks at the sub-node |
If you want the actor to Look At a camera all the time, simply click the Look At Camera button.
The actor rotates her head and looks at the camera all the time even if the camera moves away.
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The actor looks at the camera |
The camera moves away (the actor rotates her head to keep looking at the camera) |
You may drag the Look At Weight slider to adjust the rotation weight of the eyes or the head.
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The slider near the Head end |
The slider near the Eyes end |
To adjust the Eye Convergence, drag the slider to the Inward or Outward side.
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The slider near the Outward end |
The slider near the Inward end |