IClone meets the highest standards of human bone structure and motion editing systems. Using Human IK as the core character engine allows your 3D characters to now have automatic floor contact while the intuitive real-time IK motion control keeps a proper body balance. By using the Edit Motion Layer panel, you may then take the advantage of the Human IK and add/modify body motion keys of all body parts of a character.
The Edit Motion Layer has two main functions:
Select the chest effector point for moving the chest bone. |
Move forward. |
Given a pose for a character. When you move the limb effector points, then the Full Body and Body Part
mode can have different results.
Reach out with the hand. The entire body is affected by the move. |
All the sub tracks in the Motion Layer's main track are inserted with new keys except for the finger tracks. |
Reach out with the left hand. The other body parts remain where they are. |
Only the L Arm sub track is inserted with a new key. |
Select the knee effector point. |
Rotate the knee. |
The character's pose is finished. |
The motion layer keys in the tracks. |