When you are moving a specific body part with an effector point in the dummy pane, you may find that the chain-reaction happens to other body parts. This is because these body parts are connected to each other with virtual bones.
Although you may not break the bones, you may lock some effector points from the dummy pane so that when you are moving or rotating another body part, this locked one will try not to be moved or rotated.
If you use the Lock Move, then the corresponding body part will be pinned to where it is. So that when you move another body part, it still remains.
Direct Puppet Panel - Lock Move |
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Motion Layer Editor Panel - Pinning Move |
This is what you see if the orientation of the head is not locked. |
When an effector point is moved, and you do not want another specific body part to rotate itself, then you can use the Lock Rotate feature.
Direct Puppet Panel - Lock Rotate |
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Motion Layer Editor Panel - Pinning Rotate |
This is what you see if the rotation of the head is not locked. |
If you want to produce a motion layer key or a puppeteering a motion with the hands raised up high, then you need to activate this box. It ensures you with optimized results.
Realistic Shoulder = Off |
Realistic Shoulder = On |
However, when you lower arms down, the shoulders may shrug. Please set motion layer key to fix them back to normal.
Shoulder shrugs. |
Note: |
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