834 issues found

0

Votes
Active
On my initial startup of iClone8 (and several times after), I am receiving an error saying “The character does not have proper Motion Director settings. Please
check the settings in the Motion Director Control Center.” and will NOT allow the program to start. I cannot get to the MD settings...More
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Submitted by KGD

0

Votes
Released
See the following forum posts
https://forum.reallusion.com/517401/Past-RL-Content-compatibility-in-IC81
and...More
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  •  705
Bug
Submitted by Galfridus

15

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
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Submitted by vtoddw

4

Votes
Assigned
Each time you export a clip range to FXB, iClone creates a random clip name
- 2238476156608_TempMotion
- 2757059018416_TempMotion...More
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  •  467
Submitted by Saeder

0

Votes
Released
1. Walk motion applied to a Character.
2. Apply "Motion Correction".
3. "Remove Object Animation" from Character....More
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Bug
Submitted by paro_3453

1

Votes
Assigned
I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip...More
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Submitted by Amper Sand

1

Votes
Assigned
Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
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  •  351
Submitted by Amper Sand

0

Votes
Released
Reach Target has an option to "Create Dummy" (which I love, btw) but the issue is that the pretty box it creates is NOT a dummy. I have to manually "Set as dummy" in the Modify panel myself, otherwise it renders out if still visible....More
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Bug
Submitted by BiggsTrek

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
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  •  461
Submitted by ttttt.temp

14

Votes
Active
Actually, we can change the size of a character, but it's not possible to do it during an animation.
Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc.
This is an essential feature and I'm sure I'm not the only one who...More
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  •  663
Submitted by Leowald
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