I Just updated IC8 and CC4 to patch 8.02. both programs continue to crash when any character is loaded ! Weather the character is native to the new program versions, or older from versions 3. I run on Windows 7 Pro, with a GTX 1080ti and CC3 and IC7 work flawlessly. I sure do hope that future...More
I noticed that Bike.iProp doesn't work in Iclone 8. From the image, you can see what error it reports and why it cannot be activated. Please help me to solve this issue thank you in advance,...More
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side. I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
It would be great if with Motion Director you had the ability to walk on meshes. Movement just like you have in a game engine, walk up and down stairs and ramps. Run over uneven terrain etc....More
Hi, is it possible to work on both mocap devices in one time in iclone? What do i mean: I am using PNS to body mocap but i cant mocap props so if it would be possible to use vive trackers as a props in iclone it would be avesome....More
I don't think it's a bug, more a limitation of IC8, but it definitely makes the user's job worse that when the camera uses depth blur, the motion blur intensity slider doesn't work. IC 8 motion blur is really nice, but if i need to use it with DOF, i have to work in a separate layer anyway...More
I have some IC7 projects containing avatars with accesories/subprops (let's say earrings). These avatars are linked to dummy props moved at different coordinates. When I opened these IC7 projects in IC8, those accesories/subprops appeared "exploded", totally away from the character. Here's...More